![]() Each tank / crowd controller should always use the same Icon (both within the raid, and even across multiple raids, e.g., "ElfMan always tanks the blue square") for this to work. Assuming your tanks are on the ball, this can save time where the Raid Leader does not need to be assigning targets, and ensures each person actually has that target targeted. ![]() The "Skull" lucky charm is almost invariably used to indicate which target should have DPS targeted upon it.Ĭarrying this further, a Raid Leader could even appoint each of those tanks / Crowd Controllers as Raid Assistant, and let them mark their own targets.It is also possible to place icons on players to use as stack points (for instance, "Ranged stack on Star").Rather than the continual assisting of the raid leader, the raid leader can place icons on mobs and assign players to specific mobs, with "Player X has Skull/X".The advantage of this method over the former is that even if the mobs move around, it's still clear what they're designated for (it's also often the case that it's ambiguous exactly who the "left" mob is, and sometimes it's hard and time-consuming to describe which mob you mean using only words). Rather than saying "sheep left, sap right, attack middle", a party leader can say "sheep moon, sap cross, attack skull" once the convention is established and all players understand what each symbol means, the party leader won't even have to say that.This can be especially useful for changing targets on the fly, or placing emergency crowd control marks while in combat. It is also possible to use keybinds and/or macros to quickly assign raid icons. Using these symbols is valuable in parties and even more so in raids. To place a raid target icon over a mob, simply select the mob, right-click on its portrait, and select a symbol from the hierarchical menu.
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